![]() ![]() Once that’s done all target provinces will be highlighted, right click on one to select it. All selected divisions should then start preparing for a naval invasion.Īll available ports to start the invasion from will be highlighted on the map for you, just left click on one to select the one you want to assemble your invasion forces in. You can cancel any previous orders by clicking the Unassign Divisions icon to cancel any orders they might be trying to carry out. If it says, “0 divisions will be assigned,” or it shows a number that is less than the number of units you selected then the missing units may be trying to execute other orders they’ve already been given. ![]() There will some informational text in the top of the Battle Plan panel that tells you how many divisions are being assigned to the Naval Invasion. To start planning a naval invasion select an army or some divisions and click the naval invasion icon in the battle plan panel. Assigning them will not have any real impact in the game itself but it does make things easier to keep track of. Next, assign the fleets and task forces you want participating in that theater. For that reason, I renamed my first generic theater the Norwegian front since I planned on that country being my first victim. If you’re planning to invade the Netherlands for example, then rename or create a theater that gives you an idea of the location. Your theater will start out with something generic like German Theater 1. Just like Armies fleets can be assigned theaters. Navies can be the key to preventing enemies slipping into your territory unexpectedly or losing valuable supplies due to convoy raids. Naval invasions, raiding convoys, convoy protection and outright combat between fleets is how you conduct Naval Warfare in Hearts of Iron 4. The Man the Guns DLC was not enabled for this game. Not only can you use your fleets to blockade an enemy’s supply lines they can also be used to perform naval invasions, sometimes saving you a lot of time fighting it out over a long land route. If you come across one via an event, beware.Conducting effective naval warfare is vital in HOI4. Hunger Rate Offset 0.5 (hunger grows at half speed)Īrmour- Sharp +80%, Blunt +80%, Heat +100%Ĭompany captains will spawn with a secondary ‘Primaris Gene-Seed’ which is essentially an extra Gene-Seed with some special sauce. Rest Factor 0.5 (half as much rest needed) Super human strength (currently expressed via 200% manipulation) (I intend to add a custom strength dmg multiplier once I learn more about modding) A Gene-Seed must first be ‘planted’ and then further Gene-Seeds can be ‘installed’ to progress to the next phase. In attempt to be faithful to the lore the Gene-Seed is installed in 5 phases that reflect the process of implanting Gene-Seeds into initiates.Īll surgeries require 5 Glittertech Medicine (carried by space marines). Scattered Assaults composed of both ranged and melee space marines can also drop across the map leaving anyone not within the walls of your colony at great risk of being overwhelmed and picked off. Melee Assault Squads will strike directly at the heart of your colony equipped with power weapons and ready to remove limbs from any colonist not clad in power armour of their own. Ranged Tactical Squads will drop at the edge of the map and attack immediately allowing them to mow down any stragglers as they sprint towards your unprepared defences. Space Marines will always assault your colony via drop pod. They will make slightly easier targets though will utilise smart attack and sapper strategies with their close and long range arsenals. If you do decide to make enemies of them to conduct non consensual extractions of the precious Gene-Seeds and start your own chapter, you best be prepared.Īll scout marines will spawn with lesser combat stats and phase 1 Gene-Seeds to reflect their lore as space marines in training. They are friendly by default and will not raid you until 180 days into a playthrough.Īll space marines will spawn with lore friendly names, strong combat stats and phase 5 Gene-Seeds. Weapon and armour stats aren’t final as I intend to tweak them when I get the chance (Terminator Armour will be more expensive but also much more powerful).Īll 7 Chapters can be added as factions via the vanilla menu. Crafting of the weapons and armour requires their respective end game research projects towards the end of the tech tree. There are 2 variants of the Power Armour helmets available for crafting for those who prefer the ‘classic’ space marine helmets. This includes 7 chapter themed sets of Power Armour, Scout Armour and Terminator Armour and 1 set that can be recoloured with Dubs Paint mod. Adds 24 Adeptus Astartes armour sets, 10 melee weapons and 12 ranged weapons.Īlso adds 7 space marine chapters as factions (each troop enhanced by the extractable Gene-Seed). ![]()
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